Game Developer · CS Student
Second-year CS student at Illinois Tech building innovative entertainment experiences — from console-ported RPGs to custom platformers. Currently developing games at Rackico Games / Stratton Studios.
I'm a second-year Computer Science student at Illinois Institute of Technology, with a passion for problem-solving and building experiences people remember.
My focus is on game development and interactive media — I've worked as a part-time game developer, shipped in-game systems for a console RPG, and built original projects from the ground up using Unity and GameMaker Studio.
I'm also pursuing a minor in Game Design and Experiential Media alongside plans for an accelerated Master's in Artificial Intelligence.
Formulated an in-depth game design document as a development roadmap. Analyzed market trends for the 2D platforming genre to differentiate the demo. Developed systems for player movement, puzzle-solving, and basic platforming physics. Presented the demo to a panel of judges and answered questions about the development process.
A Unity-built first-person horror experience developed as an academic project. Engineered gameplay mechanics, environmental storytelling elements, and atmosphere-driven level design to deliver a compelling horror experience from scratch.
Let's Build
Something.
Open to internships, collaborations, and game dev opportunities.