Cal Graham

Game Developer · CS Student

Cal
Graham

Second-year CS student at Illinois Tech building innovative entertainment experiences — from console-ported RPGs to custom platformers. Currently developing games at Rackico Games / Stratton Studios.

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01

About

I'm a second-year Computer Science student at Illinois Institute of Technology, with a passion for problem-solving and building experiences people remember.

My focus is on game development and interactive media — I've worked as a part-time game developer, shipped in-game systems for a console RPG, and built original projects from the ground up using Unity and GameMaker Studio.

I'm also pursuing a minor in Game Design and Experiential Media alongside plans for an accelerated Master's in Artificial Intelligence.

02

Skills

Languages
Python
Java
HTML / CSS
C++ / C#
Game Engines
Unity
GameMaker Studio
Godot
GML
Dev Tools
Visual Studio Code
Eclipse
Git
Computer-Aided Design (SolidWorks)
Productivity
Microsoft Office Suite
Google Suite
Project Management (Jira, Trello)
Platforms
Xbox
PlayStation
Nintendo Switch
PC / Mobile
Soft Skills
Public Speaking
Customer Service
Team Collaboration
Technical Writing
03

Experience

June 2024 — Present
Rackico Games / Stratton Studios
Los Angeles, CA
Part-Time Game Developer
  • Worked closely with design leads to learn the ins and outs of an in-development computer/mobile role-playing video game
  • Provided in-depth notes and reports on the functionality of newly deployed systems in the game
  • Implemented a system to handle console controller input to port the game to Xbox, PlayStation, and Nintendo Switch
  • Utilized the Unity editor to create in-game skills players can use to attack, defend, and more
04

Projects

GameMaker Studio · GML
2D Platformer Game Demo
Aug 2023 – Dec 2023

Formulated an in-depth game design document as a development roadmap. Analyzed market trends for the 2D platforming genre to differentiate the demo. Developed systems for player movement, puzzle-solving, and basic platforming physics. Presented the demo to a panel of judges and answered questions about the development process.

Unity · C#
First-Person Horror Game Demo
Jan 2024 – May 2024

A Unity-built first-person horror experience developed as an academic project. Engineered gameplay mechanics, environmental storytelling elements, and atmosphere-driven level design to deliver a compelling horror experience from scratch.

05

Education

Expected May 2028
Illinois Institute of Technology · Chicago, IL
B.S. Computer Science
GPA 3.7 · Dean's List candidate
Pursuing minor in Game Design and Experiential Media
Intention of pursuing accelerated Master's in Artificial Intelligence
Relevant Coursework
Object-Oriented Programming Discrete Structures Data Structures & Algorithms Computer Organization & Assembly Systems Programming Database Organization Open-Source App Development Calculus I–III Linear Algebra

Let's Build
Something.

Open to internships, collaborations, and game dev opportunities.